![]() Rathma, just doesn’t need pets, there a patron, for the necromancer class. I like the idea about skeletons from the previous version, because the map information, gains from a skeleton basically every game. Being able to keep it summoned, in example. Rarely awarded spells, like bone spirit, where useful, but the skills gain more from items that allow changes to how the basic spell worked. They use the main hand weapon DPS, but those where added by Cain, who was imprisoned by demons for there use.Īdding a effect for magic, is a strong plan, but there are occurrences that can not be planed out, and only previous seasons offer some spell boosts. Those where rarely awarded in previous seasons, and they create spell effects, without a pre set effect. Thrown spells work about the same as signature spells. The spells you have are worth more than ones you dont. Trying to get an awarded spell, is pointless. You should not just try for DPS, builds, or you run into others with the same idea. ![]() Spells require the same research and component list, and anyone who already has the spell you want camps those areas, the same as needing the component to summon your first familiar. With necromancer, there is exactly the same problem for a seeker. I see the list of spells you are trying to work out the stats to match. Really sad story as this means that the same devs that pushed D3 in so many wrong directions are currently working on D2R or D4 Thats some horrible thoughts right there Theres simply no more knowledge about such obvious game mechanics in the dev team anymore. The bone spirit rgk was just as long in the game as tal6+anyset4. Youd have to have toughness but at least you get a breathe of invulnerability every quarter of your time roughly. 15 or 20 seconds would be at least somewhat efficient. Rathmas shield rework to 60 sec cd is basically a lottery cheat death that hits randomly because for sure we wont get a cooldown timer. I already knew just by seeing the numbers of first iteration that its going to be ridicolous good.Īnd you can easily tell that when a set gets nerfed by 50% two times (1000% to 500% and capping at half possible minions) and then on top of all of that taken away a 400% multiplier that its dead end is reached. Yea pretty much everything in this rathma-case reflects blizzards lacking knowledge of powerscaling in this game.
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